A living list of apps, platforms, and programs that shape this curriculum. Teachers: use these in class. Parents: explore alongside your student. Students: try them between sessions.
A TikTok-style feed of tiny AI-generated mini-games (Screaming Frog, Skylines, Healing Swimming Pool, Drawing Line Building). Tap, swipe, remix.
Why it matters: This is the closest thing in the wild to the in-app /play experience we're building. Great to show students on Day 1 to anchor 'this is the bar — and you'll build games like this'.
A web platform for remixing playable games. Students can fork an existing game, change rules and art, and publish their version.
Why it matters: Inspiration for our remix model: every student starts from a working base and changes one thing at a time. We may use it directly for in-class playtesting.
The agent platform students use to take a finished prototype out of our app and build it into a full standalone web app they can share with the world.
Why it matters: Students export their Day 8–10 prototype + a 'super prompt' from our studio, paste it into Lovable, and ship a real URL. Parents get the link.
National youth tech-camp company. Hands students a printed card on Day 1 with instructions for parents to claim their account.
Why it matters: Model for our enrollment-code flow: shared classroom accountability, parent-claimed accounts, and the physical card hand-off ritual.
The summer enrichment program at Harper College where our 2026 cohort runs (Jun 8 – Jun 18, 9:00–10:25 AM).
Why it matters: Where to enroll, drop off, and pick up. Harper's CE office handles registration and tuition.
Spot an app, platform, or program that belongs here? Email hello@vibecodegamestudio.app and we'll review it for the next cohort.