A technical elective written for high school freshmen and sophomores — and readable by parents. Every chapter pairs a short concept with examples, a fill-in-the-blank form, and a copyable Lovable prompt students can paste straight into their studio.
This interactive textbook is a window into what your student is actually learning in the Vibe Coding Game Studio: creative direction, careful prompting, iteration, testing, safety, systems thinking, and publishing. Each chapter is self-contained and can be read in 10–20 minutes.
Mindset, creative direction, the prompt → build → test loop.
Picking the right tool for the job — Canvas, Phaser, Three.js, Matter.js, Supabase.
Future chapters will cover playtesting, sound & music, art pipelines, leaderboards, and the studio pitch.