Vocabulary Library

Every word we teach, in one library.

21 packs ยท 221 words. This is the source of truth used by the classroom, the interactive textbook, and every TypeBanana port. Each pack conforms to the same Pack shape so you can drop a file straight into a game and it just works.

๐ŸŽฌ

Studio Foundations (from Day 1)

Curriculum3 wordsFree

The three anchor words you introduce in the very first session. Every student should be able to define these before Day 2.

slug: curriculum-studio
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World & Character (from Days 2โ€“3)

Curriculum5 wordsFree

Introduced when students move from studio identity into what they're actually building.

slug: curriculum-world
๐Ÿ”

Core Loop & Iteration (from Days 4โ€“5)

Curriculum6 wordsFree

Introduced when students move from vision into playable mechanics and their first shipped version.

slug: curriculum-loop
โœจ

Polish & Playtest (from Days 6โ€“7)

Curriculum6 wordsFree

Introduced when students stop building new things and start making the thing they have feel real.

slug: curriculum-polish
๐ŸŽค

Showcase & The Ask (from Days 8โ€“9)

Curriculum3 wordsFree

Introduced when students prepare to share their work with a real audience.

slug: curriculum-showcase
๐Ÿƒ

Game Titles ยท Platformer & Adventure

Games13 wordsFree

Iconic platformers and adventures. Every one of these is worth studying for how it teaches the player without a tutorial.

slug: game-titles-platformer
๐ŸŽฏ

Game Titles ยท Shooter & Action

Games10 wordsFree

Games where the Core Verb is aim, dodge, or hit.

slug: game-titles-shooter
๐Ÿงฉ

Game Titles ยท Puzzle & Casual

Games10 wordsFree

Small rulesets that unfold into deep systems.

slug: game-titles-puzzle
๐Ÿ—๏ธ

Game Titles ยท Sim, Strategy & RPG

Games14 wordsFree

Big-system games where you are managing something, not just moving something.

slug: game-titles-sim
๐ŸŽฎ

Game Mechanics ยท Basics

Craft15 words๐ŸŒ 150

The universal verbs of moving, hitting, and staying alive.

slug: game-mechanics-basics
๐Ÿง 

Game Mechanics ยท Systems

Craft18 words๐ŸŒ 200

The bigger words that describe how a game is structured over time.

slug: game-mechanics-systems
๐ŸŽจ

Sprite & Art ยท Basics

Craft12 words๐ŸŒ 150

The vocabulary of 2D game art. If a prompt uses these words, the AI listens harder.

slug: sprite-art-basics
๐Ÿงต

Sprite & Art ยท Tech

Craft14 words๐ŸŒ 200

The technical words that show up in engine tutorials and prompt refinements.

slug: sprite-art-tech
๐ŸŽž๏ธ

Animation ยท Basics

Craft10 words๐ŸŒ 150

The words you need to describe motion in a prompt or a code review.

slug: animation-basics
โœจ

Animation ยท 12 Principles

Craft12 words๐ŸŒ 200

The Disney animation principles โ€” still the best vocabulary for describing why a motion feels alive.

slug: animation-principles
๐Ÿ”Š

Sound & SFX ยท Basics

Craft10 words๐ŸŒ 150

Words for describing what your game sounds like.

slug: sound-sfx-basics
๐ŸŽต

Sound & SFX ยท Music

Craft15 words๐ŸŒ 200

The music theory words that make prompts and playlists more precise.

slug: sound-sfx-music
๐Ÿ’ฌ

Prompt Verbs

Prompting12 words๐ŸŒ 100

The action words that make an AI prompt precise instead of vague.

slug: prompt-verbs
๐ŸŽจ

Prompt Adjectives

Prompting12 words๐ŸŒ 150

The feeling words that turn a bland prompt into a directed one.

slug: prompt-adjectives
๐Ÿ“˜

Prompt Concepts (from the textbook)

Prompting13 words๐ŸŒ 200

The big-idea words we teach in the interactive textbook.

slug: prompt-concepts
๐Ÿ’ก

Idea Prompts ยท Pitch Sentences

Sharing8 words๐ŸŒ 400Snippet ยท 2ร— payout

Full-sentence typing snippets that double as pitch drills. Type the sentence, then say it out loud.

slug: idea-prompts-pitch