For Students

You're the founder. Not the student.

Over 10 days you'll name your studio, build a real game with AI, get it into players' hands, and pitch your studio to a live room. You leave with something you can actually show.

What you'll make

An original game IP

Your studio, your characters, your world.

A playable prototype

Real game players can actually click and play.

A pitch deck

Tell the story of your studio in 5 slides.

A founder reel

Share your demo with friends, family, and online.

Your 10-day mission map

  1. Day 1
    Welcome to the Studio
    Founder mindset, studio name, creative agreements.
    01/10
  2. Day 2
    Game Worlds
    What makes a game worth playing? Write your player promise.
    02/10
  3. Day 3
    Character Lab
    Heroes, rivals, NPCs and visual direction.
    03/10
  4. Day 4
    Mechanics Sprint
    Rules, goals, challenges, and core loops.
    04/10
  5. Day 5
    First Playable
    Ship version 0.1 of your game.
    05/10
  6. Day 6
    AI-Powered Polish
    Generate art, characters, and game logic.
    06/10
  7. Day 7
    Playtesting Studio
    Feedback, bugs, and a better version.
    07/10
  8. Day 8
    Studio Deck Lab
    Story, screenshots, and traction.
    08/10
  9. Day 9
    Rehearsal
    Demo flow and presentation practice.
    09/10
  10. Day 10
    Showcase Day
    Pitch, play, celebrate, reflect.
    10/10
Day 1 worksheet · preview

Welcome to the Studio

🎯 Founder mindset warm-up

If your studio existed already, what would players whisper about it?

🏷️ Studio name brainstorm

List 10 names. Circle 3. Star 1.

💡 First game concept

In one sentence: who's the player and what do they do?

🎟️ Exit ticket

One thing I'm proud of. One thing I'm stuck on.

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